Digital technology has become a social necessity to ensure education as a basic human right, especially in a world experiencing more frequent crises and conflicts. During the COVID-19 pandemic, ...
Digital citizenship essentially means learning to live as a citizen in today’s highly digitised society. It can therefore be integrated into the curriculum in a holistic, cross-curricular approach ...
Digital technologies are transforming economies, creating jobs, and improving lives. They have dramatically changed communications, business, health, education, finance and more. Yet the digital ...
Digital Learning Week is UNESCO's annual flagship event on ⁠digital learning and the transformation of education. Launched in 2023, building on the foundation of UNESCO’s Mobile Learning Week over the ...
Digital tools and platforms can empower people by providing widespread access to information and global connections. Where it is available, citizens are using technology to hold governments ...
The ITU Digital Skills Forum is the core global event for the ITU membership and other stakeholders to discuss the most pressing needs that must be addressed to ensure that universal digital skills ...
Digital financial inclusion involves the deployment of the cost-saving digital means to reach currently financially excluded and underserved populations with a range of formal financial services ...
ITU’s Measuring digital development: Facts and Figures 2023 offers a snapshot of the most important ICT indicators, including estimates for the current year. Steady but uneven progre ss in global ...
Digital literacy is the ability to navigate our digital world using reading, writing, technical skills, and critical thinking. It’s using technology—like a smartphone, PC, e-reader, and more—to find, ...
Digital financial reporting allows investors and other users of financial reports to efficiently search, extract and compare companies’ accounting and sustainability-related financial disclosures. A ...
The first use of the term digital art was in the early 1980s when computer engineers devised a paint program which was used by the pioneering digital artist Harold Cohen. This became known as AARON, a ...