What are the best Skyrim mods? They can be tough to find because there’s a lot of them. They’re the work of a thriving and diverse scene; an army of fans and bedroom coders determined to make ...
If you ever needed an example of why modding is so important for the longevity of a game, look no further than Skyrim. It’s been out 13 years and is still going strong, in part due to the base ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
Reece Meakings joined the Herika project after seeing the first iteration created by his now-coworker who goes by Tylermaister. The pair have expanded the mod from a tool to summarize the many books ...
Can the studio replicate the massive hype of 2011’s Skyrim, will it release with hundreds of bugs? The latter, probably, as we’ve just explained, no game is bug-free, but will fans ...
Seamless City Interiors is a new mod for Starfield that does the seemingly impossible, it removes those annoying loading screens so you can freely explore.
There is no game on the market that is bug free. The Elder Scrolls V Skyrim is one of the most successful games released by Bethesda to date, and has been made available on three generation of ...
Skyrim potion recipes can be hard to come by, since you need to test out different combinations of ingredients in the hope they produce something worthwhile. But although it involves an annoying ...
In an interview with VideoGamer, Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in ...
Bruce Nesmith, Skyrim lead designer and Fallout quest designer ... "There is no game on the market that is bug free," he surmised. Nesmith also discussed the possibility of further transparency ...
Skyrim's lead designer admits Bethesda games lack 'polish,' but at some point you have to release a game even if you have a list of 700 known bugs News By Joshua Wolens ...
Lead Skyrim designer and former senior Starfield systems designer Bruce Nesmith reckons Bethesda Game Studios won't move to a new game engine - and explained why it doesn't need to. Speaking in a ...